Star Citizen is a game that ranks very highly on my “hype” list currently. I have been ignoring it for most of the time I have known about the game, and maybe you should too.
Hear me out! When I first learned about Star Citizen, I was extremely excited. I consumed every bit of information I could find out about the game and even bought my way into their alpha phases. I spent hours wandering around my ship’s hangar, playing with whatever worked, and exploring my ship to see what did and did not work yet. Admittedly, a lot of functionality was missing, which is to be expected from any alpha, but it was still so amazing to me. The massive attention to detail just drew me in everywhere I looked, and I knew it would only get better as time went on.
Eventually, I grew bored of messing around in the limited play space that the alpha had allotted at the time, so I played other games and forgot about Star Citizen for a few months.
After a while of being blissfully unaware of Star Citizen, I stumbled across one of the keynotes Chris Roberts and the people at Cloud Imperium Games uploaded to YouTube, and I was again enthralled by the game. Since the first time I played, the game had undergone massive improvements and added additional content that showed off the direction they were going. I again spent a long time exploring everything and wishing for more. When I exhausted the content once again, I went back to ignoring the game.
The next time I became aware of the game, they had already added in a small sampling of their persistent universe (PU). I was able to take my ship out and fly around a large space station and even warp to other nearby space stations before being blown up by fellow players (thanks, guys). At this point, there was already so much to do in the game that I felt overwhelmed — largely due to there being no direction in the PU at the time — so, I started ignoring the game again.
Then Star Citizen goes and does this:
…you bastards. This, coupled with the recent release of patch 2.5.0, I am going to be forced (FORCED!) to reinstall the game to take inventory of all the new features and maybe lose myself for a while in the universe Cloud Imperium Games is building.
Ignoring a game certainly goes a long way toward creating the illusion that features are coming out faster — by the time you remember the game exists, the developers will have a ton more to show. I have already started ignoring Chronicles of Elyria to see if this theory holds water.